Procedural crystal modeling

Here is a pdf explaining the different aspects of this character fx :
https://drive.google.com/file/d/18Ex4blIphDDjo5ISZgUWZhwg0kzRQKY6/view?usp=sharing

Here is a pdf explaining the different aspects of this character fx :
https://drive.google.com/file/d/18Ex4blIphDDjo5ISZgUWZhwg0kzRQKY6/view?usp=sharing

Here is a pdf explaining the creation of the crystals : https://drive.google.com/file/d/1bZ6n8MkJ3WmsQkvfKV4yjZ7A9uUVtFmL/view?usp=sharing
Happy to reveal this project made during my free time, in collaboration with my dear friend Mirko Zambataro. Alone we go faster. Together we go further !
He had this great idea of doing a project in the universe of Stranger Things, and as always, he had ambitious ideas to bring to life. Ideas that would ask both of us to push our skills and dedication.
It has been a huge pleasure to work with you, and to discover a good complementarity in skills and approaches.
In this project, I took care of the FX of the monster, floating particles, lightnings, ground smoke, details of the mountain, crystal creation and scattering, as well as finding solutions for the heavy files transfer, or too long render times.
Special thanks to Michel Collinet for his artistic feedbacks at different stages of production, and to Loic Lienart for the monster animation.
music track by Samuel Kim https://www.youtube.com/c/samuelkimmusic and from original stranger things soundtrack