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Projectile - FX Realtime

Detailed Making of Video

Sketch FX and identification phase

Sketch FX and identification phase

Crystal inspired by Godfall

Crystal inspired by Godfall

Fracture texture baked in Houdini

Fracture texture baked in Houdini

Dusty Ground substance texture

Dusty Ground substance texture

If you feel interested to know more, check out the production document found here : https://drive.google.com/file/d/1ef9E5h-bcMtaslpq7iEPv0sYVmYYZyMh/view?usp=sharing   There you will find all work steps from sketch to polish with environmental FX

If you feel interested to know more, check out the production document found here : https://drive.google.com/file/d/1ef9E5h-bcMtaslpq7iEPv0sYVmYYZyMh/view?usp=sharing There you will find all work steps from sketch to polish with environmental FX

Projectile - FX Realtime

I'm happy to share this project with you.
The aim for this project was to put my hands in Realtime FX and discover related processes. I excusively used Unreal and Niagara for the animation FX part. Crystal modeling and baking were made with Houdini.
I learned Unreal a very efficient way at GamedevAcademy, in Belgium, where we have the chance to get courses from highly skilled professionnals.

Niagara technical learning was partially made thanks to Gabriel Aguiar Prod. He's sharing much useful knowledge to rapidly get the basics.
Besides technical learning, I also learned more about artistic VFX principles thanks to Jason Keyser youtube Series.

I Hope you enjoy this work.
See you next :)

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